Sculpted prims


When I think back to the very first thing that I saw in Second Life that made me want to find it, to learn more about it, the memory is very clear: Hair!
The next big thing was sculpted prims. I knew nothing about them, and my immediate assumption was that the tools for creating them were beyond my reach, or that I would need six hours of uninterrupted time to learn how to use them.
Then I found Rokuro. This was an easy tool to use and I made all kinds of crazy round things with it, hats, pots, bottles, and other round things that don’t have names.
When I learned more about sculptmaps and how they work, I figured out how to curl the brim of a hat in Photoshop by editing the color balance of those areas of the sculptmap that defined it, by shifting them toward blue (+z) just a little bit.
I also tried a few other things along the way; Plopp, Blender (I gave up on this one), and some others I can’t recall.
Peter Stindberg, my business partner, told me that others he has talked to couldn’t believe that some of the sculpts we’ve created were done in Wings 3D. When I first tried it I admit that I thought it rather simple and limited.
The other application (see above) that I tried to use quickly overwhelmed me with the sheer volume of buttons, sliders, levers and fulcrums, and seemingly arbitrarily named editing functions. And I am pretty sure that I really had no use for all the bells and whistles. What I mean to say is that most of its functions would not have been useful in creating sculptmaps compatible with Second Life.
In Wings 3D I found order and reason. Ironically, the reason I thought it simple and limited was because it didn’t have rows and rows of buttons and functions with highly technical name. Wings uses context sensitive menus for tool selections relevant to your current selection, and an info bar at the bottom of the screen which tells you how to further modify your currrently selected tool. There is an impressive array of editing options there waiting to be discovered. Two of my favorites are using the magnet option to gradate an edit to one selection of elements along a range of other, nearby elements; and the ability to specify virtually any axes of movement, scaling and rotation you wish. It’s very flexible.
If you think you would like to experiment with Wings 3D and sculpt making, don’t forget that we all have four different types of sculpts to choose from; sphere, cylinder, torus and plane. with them, a wide array of design concepts can be realized.



Quintos chronometers now available online


The Quintos chronometers are now available at:

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Time ticks away - the Quintos clocks


Funny enough the Quintos worldtime clocks were among the first items we created. However we never got around to do the last finishing touches on them. But finally, the first 4 of the Qunitos range are ready.

With only 11 prims these clocks must have the lowest primcount possible for their task. The hands of the clocks get set by a single lag-free script. The clock itself is modifyable, so you can adjust the size.

The intial batch of Quintos clocks come either as worldtime clock in three designs, or as US timzeone clock. Until the vendor photos are finished, the clocks are available at 350 L$ at our in-world store: http://slurl.com/secondlife/Beachwood/134/137/38



Watermelon Cooler


:::OBF::: Watermelon Cooler

- 4-seater / with Cicada chirp
- Prims: 11
- Permissions: mod / trans / NO copy (more…)



New Fat Packs for San Jose and Berlin


GREENE concept is pleased to announce the availability of the “fat packs” of their “Berlin” and “San Jose” furniture ranges. The fat packs include a menu that allows the owner (or everybody) to change between 12 (San Jose) or 10 (Berlin) designs.

SJ Fat Pack (mod - copy - notrans) - Landscape

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Living Room Set - TYPE C


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I’m fixing a hole….


We found a bug in the San Jose fatpacks. The texture change script would get stuck if you clicked the San Jose and either clicked ignore in the dialog box or did something else to make the dialog box go away without making a choice.

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Advertising design


Ike DeCuir, the graphic designer who created our logo, finished a graphical banner and an advertising for the Print Perfect magazine. He took up the visual ideas of the logo, and wove them cleverly with the outstanding product photography of Seikatsu Koba. The banner will appear on our OnRez and SLX storefronts, as well as in-world in our shop.



The San Jose spectrum


I have completed the San Jose fatpacks. These are all twelve, menu selectable colors in one San Jose. They are available in both a no-copy/transfer version, at L$800, and copy/no-transfer version, at L$1000. This is a good value. Especially in the copy/no-transfer version. A sim owner can place a rainbow of seating for forty avatars, coming in at only 56 prims.
It was Peter’s wonderful idea to have the San Jose fatpack ask the owner, upon rezzing, if they want everyone to be able to change the color, or just themselves. As usual, the owner can also disable the shadow plane prim if they wish by touching the handle.



Linden Love


I could not believe my eyes, when I checked the recent sales statistics, and saw that Whump Linden has bought two pieces of furniture from us. Whump works as a web developer with Linden Lab and is about to furnish an in-world office for himself. He found GREENE concept via the “History of a virtual couch” article on New World Notes, and chose a Berlin with Holstein/cowhide design and a San Jose bench in anthracite.

As some of you might know, every Linden is supposed to have a selfmade pet teddybear they hand out to residents for special achievements, favours or when they feel like it. Whump Linden has a rather nice bear with fireworks strapped to his back. The bear utters some funny lines when clicked. The photo shows the bear visiting the new GREENE concept shopfloor. Read more on Linden Bears in Voodoo Buwan’s article over at REZ magazine.

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