Posted on Feb 1st 2010 by Pixel Bunneh.
Sculpted prims were (I believe) really intended for organic shapes more than angular ones, but they’re actually easier to shape into sharp corners than they are to mold into soft ones. For me anyway.
If you think of your initial shape as a puzzle, and understand the limitations of your medium, it’s pretty simple.
Take a standard mapped cylinder (mapped for SL sculpties) 32 x 32 with 272 vertices:

The fastest and simplest way to get nice clean “pieces” for something like a bench is to make a set of vertices planar. You can get more bang for your sculpty buck if you plan this out and “hide” some vertices, but for this tutorial we’ll just do it quick and dirty.
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Posted on Oct 29th 2009 by Pixel Bunneh.
I’m always looking for easier or better ways to handle UV unwrapping and texturing. Complex objects can be a real challenge to add graphics to, and Second Life sculpties are probably the biggest pain in the rear of all. Because a sculpted prim is actually dependent upon the UV map being a precise shape, you don’t have the option of moving parts here and there on your map to make texturing easier. Enter CS4 and its 3D capabilities.
And hey, since it’s Halloween I’ll do this tutorial on a witch hat 

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Posted on Sep 20th 2009 by Pixel Bunneh.
After agonizing over a complicated menu driven system for creating fireflies, I decided to just do it the old fashioned way..pack a box with objects. 

Firefly Particle System
Yeah well, YOU try getting pictures of particle fireflies!
I think, all in all, it makes for a good realistic setting. The system comes with both the grouped blinky type firefly and the flying around type. So you have the blinky ones in a bush or tree or the field next door perhaps, then place the zooming ones strategically to fly through the area.
Super cheap too, since I figured fireflies aren’t exactly a priority yet aren’t really a luxury either.
You can get ‘em on XStreet or in world. The entire system is set up here if you want to take a look. Well, not the entire system, only three of them. One group and two zoomies.
Okay, back to serious stuff