Steampunky

I’ve been working on some steampunk stuff for Blue Mars, and ran across this online:
Wave Disrupter - Sooo Steampunk

I do want.

Here for more steampunk.

Blue Mars .dae Conversion How To

After a lot of trial and error, I’ve decided that the best conversion method for .dae files (for those of you without support for it in your native 3D software) is Daz Studio. Daz, which is free, will import any .obj and export it as a .dae file. It supports UV’s, and converts in the Blue Mars editor will less errors than I get with 3ds Max .dae files.

For some reason, it flips your object on import regardless of which axis you choose, but that’s a minor issue.

Bad news for Light Wave users, this won’t fix your conversion problems. For some reason, Light Wave exports .dae objects with a blue hue, which Daz doesn’t get rid of. Bizarre. I’m still doing Light Wave testing though, so hopefully I’ll have some good news soon.

What does all this mean to you? It means that you can use any 3D application that exports in .obj format (I can’t think of any that don’t) to make content for Blue Mars. And you don’t have to torture yourself trying to learn Blender :P

How to Make Content for Blue Mars

The Blue Mars Item Editor is really just a scaled down version of the CryEngine2 Sandbox. To use items in the editor you need Collada .dae files which aren’t all that widely used outside of game development.

Design applications that support Collada include Maya, 3ds Max, Blender (free), Lightwave 3D, Poser, Cinema 4D, Softimage, Modo, Sketchup (free), Meshlab (free), CityEngine, Strata 3D, and Daz Studio (free).
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