Second Life: How To Make Angular Sculpted Prims
Sculpted prims were (I believe) really intended for organic shapes more than angular ones, but they’re actually easier to shape into sharp corners than they are to mold into soft ones. For me anyway.
If you think of your initial shape as a puzzle, and understand the limitations of your medium, it’s pretty simple.
Take a standard mapped cylinder (mapped for SL sculpties) 32 x 32 with 272 vertices:
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The fastest and simplest way to get nice clean “pieces” for something like a bench is to make a set of vertices planar. You can get more bang for your sculpty buck if you plan this out and “hide” some vertices, but for this tutorial we’ll just do it quick and dirty.
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