I, for one, was very relieved when the announcement about AC3D adding sculpted prim support came out.  Yes, old news now, but old news is good news for those of us with severe allergic reactions to Blender.  If you’ve never used AC3D before, it’s more along the lines of Wings3D, but with a smoother interface and it caters to all us mouse clicking fanatics.  Since I’m a hotkeyphobe, AC3D wins hands down.

No need to mess with fiddly scripts, AC3D now has a built in sculpty exporter.  With two choices for exporting, Second Life Normalized Sculpted Prim and Second Life Sculpted Prim you can make a sculpted prim out of just about any organic shape.  UV mapping is also built in, so you can tweak  your sculpt map to get the best results without having to use another application.

Sculpting a torso

Sculpting a torso

Just about any organic shape can be made into a sculpted prim with a bit of work.  One of the best tutorials I’ve found for this is at Independant Developer, check it out.

Also, don’t miss this example of how to make a sculpted fence, with one prim.

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