From the Journal of Medical Internet Research:

Second Life currently features a number of medical and health education projects. By way of example, the Nutrition Game proposed by the Ohio University simulates choices a user can make in various restaurants and informs the player about the health impacts of those choices. The Heart Murmur Sim provides an educational virtual world for cardiac auscultation training that enables clinical students to tour a virtual clinic and test their skills at identifying the sounds of different types of heart murmurs. The Second Life Virtual Hallucinations Lab aims to educate people about schizophrenic hallucinations. The Gene Pool is an interactive genetics lab and learning area featuring simulated lab experiments, tutorials, and simple videos to enhance the learning experience. The Virtual Neurological Education Centre (VNEC) demonstrates a virtual simulated online experience where people are able to actively expose themselves to the most common symptoms that a person suffering from a neurological disability may encounter, and the HealthInfo Island is funded by the US National Library of Medicine (NLM) to provide consumer health information services. All of these virtual initiatives are mainly centered on the promotion of an innovative form of public health consisting of the diffusion of medical information and the education of therapists and patients.

A lot of interesting information in the full article.

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