Sculpted prims were (I believe) really intended for organic shapes more than angular ones, but they’re actually easier to shape into sharp corners than they are to mold into soft ones. For me anyway.

If you think of your initial shape as a puzzle, and understand the limitations of your medium, it’s pretty simple.

Take a standard mapped cylinder (mapped for SL sculpties) 32 x 32 with 272 vertices:
32 x 32 sculpted cylinder

The fastest and simplest way to get nice clean “pieces” for something like a bench is to make a set of vertices planar. You can get more bang for your sculpty buck if you plan this out and “hide” some vertices, but for this tutorial we’ll just do it quick and dirty.

Plan your object out a bit. I’m going to need three pieces for a simple bench, so I’ll squeeze off some vertices to give me those pieces.

Here you can see the first set of vertices I’m going to get “rid of”:

Now I make planar at X and Z:

I’ll repeat that to fee up all three pieces of my bench.

Next it’s really just a matter of putting your pieces in place. I started with a round cylinder, so I need to make it square for my bench. It’s best to do this to all three pieces at once to insure they’re all the same size to start with.

Then scale your pieces as needed and move into place cleaning up the bottom stray planed vertices as you go:

Go ahead and pinch off the top vertices of your bench seat also, so you have a solid surface:

That means use your X and Z planar again on those top vertices.

And, that’s it really:

For easier texturing you can move the vertices around a bit and there are any number of ways to do that. Sometimes it’s cleaner to only planar one axis when making a top surface, which leaves you fewer polygons to have to texture. Sometimes you just manipulate the vertices around to get the cleanest polygons you can.

Here it is, your three piece one prim bench:
sculpted 3 piece bench

Have fun!

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