IP Rights, Second Life, and GL Intercept
I’ve been doing some research and work on safeguarding intellectual property. It’s tricky, because the tools that are available work differently depending on many factors. That said, I’ve managed to get a watermark to maintain through:
- Upload to SL
- Give Inventory to friend who verifies watermark
- Re-upload to SL
- Inventory given back to me
- Download to PC
- Verify watermark
- Upload to Beta Grid
- Rip with GL Intercept
- Verify watermark
My point to all this is to prove that we are responsible for safeguarding our own intellectual property. It’s not reasonable to expect Linden Lab or any other entity to do that for us, but it is reasonable to expect them to apply the law once we’ve proven to them (via the watermarks) that what belongs to us has been stolen. Half the battle is in the proving ownership. It’s not Linden Lab’s job to deal with a he said she said, give them concrete proof. If at that point they refuse to follow the law, and their own TOS* it’s time to get nasty about it.
I’ve got more testing to do, and could use some volunteers. If you’ve got PS1, PS2, PS3, or PS4 and want to help out let me know.
*Linden Lab will respond to allegations of copyright violations in accordance with the Digital Millennium Copyright Act (DMCA). The DMCA provides a process for a copyright owner to give notification to an online service provider concerning alleged copyright infringement. When a valid DMCA notification is received, the service provider responds under this process by taking down the offending content. On taking down content under the DMCA, we will take reasonable steps to contact the owner of the removed content so that a counter-notification may be filed. On receiving a valid counter-notification, we generally restore the content in question, unless we receive notice from the notification provider that a legal action has been filed seeking a court order to restrain the alleged infringer from engaging in the infringing activity.
